English
For x with numeric witness o and j in RightMoves, Surreal.mk x o < Surreal.mk (x.moveRight j) (Numeric.moveRight o j).
Русский
Для x с числовым свидетельством o и j из RightMoves, Surreal.mk x o < Surreal.mk (x.moveRight j) (Numeric.moveRight o j).
LaTeX
$$$Surreal.mk x o < Surreal.mk (x.moveRight j) (Numeric.moveRight o j)$$$
Lean4
/-- Same as `lt_moveRight`, but for `Surreal` instead of `PGame` -/
theorem mk_lt_mk_moveRight {x : PGame} (o : Numeric x) (j) :
Surreal.mk x o < Surreal.mk (x.moveRight j) (Numeric.moveRight o j) :=
Numeric.lt_moveRight o j